Readiness
The Readiness screen brings together, for each player, today’s readiness and the reason for that colour. It crosses two sources: the subjective input (the daily check-in) and the load actually absorbed.
Two tabs:
- Today: the whole squad’s readiness for the day, sorted from most at risk to most ready.
- Evolution: a player- and metrics-oriented tab where you see each player’s load and readiness over the period at a glance, correlated with sessions and matches, with a detailed per-player zoom.
How readiness is computed
Section titled “How readiness is computed”Two inputs: subjective and load
Section titled “Two inputs: subjective and load”- Subjective comes from the check-in: fatigue (out of 5), hours of sleep, motivation (out of 5) and pain (yes / no).
- Load comes from the session reviews: every training or match produces an sRPE load.
Daily load (sRPE)
Section titled “Daily load (sRPE)”Each session produces a load equal to duration (min) × RPE (1 to 10 scale). A match counts a bit more: minutes played × RPE × 1.2. The detail and the formula are managed on the Training load page.
ACWR (acute / chronic workload ratio)
Section titled “ACWR (acute / chronic workload ratio)”ACWR compares recent load to habitual load:
- Acute load = sum of load over the last 7 days (the week).
- Chronic load = sum of load over the last 28 days.
- ACWR = acute load (7 d) ÷ (chronic load (28 d) ÷ 4), i.e. the week’s load relative to the average weekly load over the last 4 weeks.
An ACWR around 1 means the player is absorbing what they are used to. The balance zone shown on the chart is 0.8 to 1.3: above it, overload risk; below 0.8, undertraining.
The colour: red, amber or green
Section titled “The colour: red, amber or green”The colour combines the subjective input and the ACWR. With the default (football) thresholds:
| Colour | Conditions (any one is enough) |
|---|---|
| Red | pain and fatigue ≥ 4/5 · or fatigue ≥ 5/5 · or ACWR > 1.5 |
| Amber | fatigue = 4/5 · or sleep < 6 h · or ACWR between 1.3 and 1.5 |
| Green | all other cases |
If a player has done their check-in but no load is logged yet for the day, the colour relies on the subjective input alone (pain, fatigue ≥ 4 or motivation ≤ 1 → red; fatigue = 3 or motivation = 2 → amber).
The “Readiness” score in %
Section titled “The “Readiness” score in %”The readiness percentage turns the colour into a number so it can be averaged across the team: red = 30%, amber = 65%, green = 100%. The “average readiness” shown at the top of the Evolution tab is the average of these scores.
The Evolution tab
Section titled “The Evolution tab”Global metrics
Section titled “Global metrics”A strip of cards summarises the squad over the period: average readiness, % of players ready, average ACWR and load over the last 7 days.
The player list
Section titled “The player list”Each row shows the player, today’s readiness, their ACWR and its trend, plus a sparkline: daily load bars topped by the readiness line. The most at-risk players rise to the top. A click opens the detailed zoom.
The per-player zoom
Section titled “The per-player zoom”The zoom details one player over 14, 28 or 56 days:
- Daily readiness: one cell per day, green / amber / red. An empty cell means no check-in that day.
- Markers: a triangle marks a match, a dot marks a training session.
- Load & ACWR: the bars give the day’s load (a taller bar capped in white = a match, the fainter bars = training); the bright line tracks the ACWR; the green band is the safe zone (0.8 to 1.3).
- Next event and recent check-ins round out the context.
Measured or estimated
Section titled “Measured or estimated”A measured state comes from a real check-in. Between check-ins, STRIVN does not let readiness go stale: the model projects fatigue day by day from the last check-in (each session or match pushes it up by intensity, rest brings it down). Only fatigue is estimated; load and ACWR are always measured.
Every estimate carries a confidence (the “Estimated · X%”). It drops the older the last check-in gets, and when sessions happened without their load (RPE, duration) being logged. Below 50%, the player moves to “To re-check”: no firm colour is shown and they are not counted among at-risk players. A new check-in validates the estimate and corrects the preceding days. On the chart, estimated days are hatched, measured days are solid.
What next?
Section titled “What next?”- Handle at-risk players from signals & alerts.
- Check or adjust the load formula on the Training load page.
- Adapt the session from the calendar.